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We are a self-publishing game development studio, located in the greater-Boston area, dedicated to making narrative-driven experiences rooted in immersive world building and gameplay. You can learn more about our team and our vision here.
GAME :: NEWS
President, Creative Director
Creative Director behind System Shock 2, BioShock and BioShock Infinite.
Director of Operations
3 kids. 2 dogs. 1 husband. Books, Knitting, Snowboarding & Stouts.
Ringling College of Art and Design, Looking Glass Studios, Irrational Games, SWAT 4, BioShock, BioShock Infinite, and now……this
Director of Technical Engineering
Started at Midway in 2007 and went on to ship BioShock Infinite with the Irrational team. Loves board games, playing basketball, lifting and hanging out with his wife and two boys.
Husband. Father. Android user. Film lover. Hobbyist photographer. Horrible at writing bios.
Senior Narrative Designer
Mark was raised in the wilderness of NH, shoveling snow and climbing trees. He then traveled to northern VT, to earn a BFA. Quickly learning what starving artist meant, Mark traveled to FL, managing QA for AAA titles, including Madden and Tiger Woods Golf.
Animating since 2005 and still learning new things. Outside work I like to pick on the banjo, experiment with ham radio, teach, and do DIY building and electronics projects. I also enjoy indie narrative, survival crafting, and tabletop games.
Finance and Accounting in sustainability, non-profits, consulting, CPG. When not bouncing on my ball chair, always thinking too much and wanting to do/learn everything, esp. martial arts and volunteering.
QA Automation Programmer
A California native, Amaresh worked in Silicon Valley as a Hardware Engineer and Automation Specialist. Now, he brings his love for gaming and automation to the team, hoping to celebrate the game's launch with Mission-style burritos and double IPAs
Senior Level Builder
Lucas got his start in the industry as an intern on Silent Hill 2, which led to a 20-year career, working on 12 AAA titles. Tomb Raider Legends , BioShock 2, Mafia 3 to name a few. He has a passion for building worlds, and telling stories.
Senior Level Designer
I’ve worked on games like Crysis, Ryse: Son of Rome, and Star Citizen. I got a wife, 3 kids, 2 dogs, and a rabbit. I am also 100% awesome!
Senior QA Analyst
Nick decided to move from his home state of Maryland to work with the talented folks at Ghost Story. When he's not breaking games, he's usually cooking, reading, or getting to know the city of Boston. Previous: Fallout 4, DOOM, Fallout Shelter.
Peter began his career in the industry 6 years ago, launching AAA titles such as the Crash Bandicoot Trilogy Remaster & Destiny 2. When he isn’t gaming, Peter is known to get lost hiking the Adirondacks, or failing to recreate Julia Child’s recipes.
After years of wandering through different industries, Alanna has achieved her goal of breaking into gaming. This is the first game she’s worked on, and she’s pretty stoked about it. She loves to read, paint and act, and is an aspiring cat lady.
Lead Narrative Design Scripter
A New Englander and proud cat dad who loves movies, board games, travel, and urbex. Previously worked on Red Dead Redemption 2.
Ivan started in web and interactive touch/motion kiosk apps. After transitioning to games, he supported shipping such titles as Chronicles of Mystara, Elder Scrolls Online, and Dreadnought. He also probably knows more than a person should about JIRA...
Senior Systems Administrator
New York native, sneaker head, hip hop enthusiast. When I’m not missing three’s in NBA 2k; I am watching recipe videos, food vloggers, or sneaker vlogs.
Gaming since the days of text turn based games. Used to be a self proclaimed pro at Counter Strike. I also enjoy playing with my three daughters, following the Patriots and all things Disney World.
Past lives include leading brand marketing for ELDEN RING (FromSoftware), The Dark Pictures Anthology (Supermassive Games), & Metal Gear (Konami). Mildly obsessed with her rescue pit, Dewey.
Massachusetts native whose interests include: playing games, making games, listening to music, creating music, eating food, and cooking food. Can also be found watching TV and movies with my two cats. Previously created the indie game Obscurant.
Alison is a Master Drawer, a Classically Trained artist in Old Master Technique at the Atelier School of Classical Realism in Oakland, CA. Her training led to a career in feature films and video games, working with Disney, Warner Bros. and 2K Games.
Technical Art Director
Graduated from SCAD with a BFA and ran off to China for 5+ years, working on every franchise imaginable. Eventually returned home to work on Star Wars Jedi: Fallen Order & Survivor. Loves to spend time with his wife & cats, and pensively twirl his beard.
Dilara started as a Graphic Designer/Illustrator, worked in both Istanbul and Tokyo. She later landed on her first game industry gig in Poland, contributing to Cyberpunk 2077 and Witcher 3 Next Gen. Currently enjoying croissants and lattes in London.
Nebraska native and current LA resident bringing experience from marketing at Walt Disney Games. When I'm not playing games, you can find me at the beach or any of SoCal's top foodie spots.
Senior Technical Narrative Designer
I came from Guangdong China to California in 2012 and got my degree in video games. I have worked on titles like Relumine, Call of Duty and whatever games I'm rushing to finish for my game jam. I'm always excited to show you pictures of my 5 chinchillas!
Caryn has a background in theatre management and museum education. After pivoting to games, she worked on a multiplayer Witcher game with The Molasses Flood/CD PROJEKT as the Art Producer. She lives north of Boston with her husband and cat.
With a background in 3D art, Hayden has worked on everything from simulators to lifestyle games. He draws inspiration from traditional cultures, film, and all things sci-fi. Hayden lives in his beloved city of San Francisco with his wife and pet dove.
Build & Release Engineer
Previously worked on brand marketing for the Borderlands franchise, Little Nightmares II, and a handful of anime titles. Cosplay, anime, and dog enthusiast.
SEE THE ENTIRE TEAM
JOIN THE TEAM
In addition to planned events and initiatives with our outreach partners, we also care about providing ongoing support for their causes, and we hope that you will too. Check out the below for more information on some of our partners.
New England Sci-Tech is a non-profit STEM+ education center and makerspace dedicated to project-based, hands-on learning for youth and families across the New England community.
A volunteer program that collects donated and unused food from local schools and delivers them to food pantries in need, reducing food waste and feeding the hungry.
A Massachusetts Public Library that offers educational programs and volunteer workshops. Teaching kids about Science, Animation, Coding, 3D Printing, Engineering and Electronics.
Have additional questions about Ghost Story? Check out our answers to frequently asked questions.
© 2002-2022 Take-Two Interactive Software, Inc. Developed by Ghost Story Games. Judas, BioShock, BioShock Infinite, Irrational Games, Ghost Story Games and their respective logos are trademarks of Take-Two Interactive Software, Inc. All other marks are property of their respective owners.
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