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We are a self-publishing game development studio, located in the greater-Boston area, dedicated to making narrative-driven experiences rooted in immersive world building and gameplay. You can learn more about our team and our vision here.
GAME :: COMMUNITY :: NEWS
President, Creative Director
Creative Director behind System Shock 2, BioShock and BioShock Infinite.
Director of Operations
3 kids. 2 dogs. 1 husband. Books, Knitting, Snowboarding & Stouts.
Ringling College of Art and Design, Looking Glass Studios, Irrational Games, SWAT 4, BioShock, BioShock Infinite, and now……this
Director of Technical Engineering
Started at Midway in 2007 and went on to ship BioShock Infinite with the Irrational team. Loves board games, playing basketball, lifting and hanging out with his wife and two boys.
Husband. Father. Android user. Film lover. Hobbyist photographer. Horrible at writing bios.
Senior Narrative Designer
Senior Systems Engineer
Jason loves talking games, sharing content, and collecting toys. When he's not in the studio or spending too much time on Reddit, he's playing with his Frenchie Jax.
Mark was raised in the wilderness of NH, shoveling snow and climbing trees. He then traveled to northern VT, to earn a BFA. Quickly learning what starving artist meant, Mark traveled to FL, managing QA for AAA titles, including Madden and Tiger Woods Golf.
Animating since 2005 and still learning new things. Outside work I like to pick on the banjo, experiment with ham radio, teach, and do DIY building and electronics projects. I also enjoy indie narrative, survival crafting, and tabletop games.
Finance and Accounting in sustainability, non-profits, consulting, CPG. When not bouncing on my ball chair, always thinking too much and wanting to do/learn everything, esp. martial arts and volunteering.
QA Automation Programmer
A California native, Amaresh worked in Silicon Valley as a Hardware Engineer and Automation Specialist. Now, he brings his love for gaming and automation to the team, hoping to celebrate the game's launch with Mission-style burritos and double IPAs
Senior Systems Designer
I got my start working on Infinite Crisis. When not designing at Ghost Story, my excess creative energy goes into making card games and tabletop role-playing games. I’m a comic art collector and amateur philosopher. People tell me they can hear my laugh.
Senior Level Builder
Lucas got his start in the industry as an intern on Silent Hill 2, which led to a 20-year career, working on 12 AAA titles. Tomb Raider Legends , BioShock 2, Mafia 3 to name a few. He has a passion for building worlds, and telling stories.
Senior Level Designer
I’ve worked on games like Crysis, Ryse: Son of Rome, and Star Citizen. I got a wife, 3 kids, 2 dogs, and a rabbit. I am also 100% awesome!
Senior QA Analyst
Nick decided to move from his home state of Maryland to work with the talented folks at Ghost Story. When he's not breaking games, he's usually cooking, reading, or getting to know the city of Boston. Previous: Fallout 4, DOOM, Fallout Shelter.
After playing too many video games, Andrew decided to try and make a career out of it. Previously, he worked on Skylanders, Crash Bandicoot, and Destiny 2. Outside of gaming, Andrew likes to read, listen to music, and appreciate the great outdoors.
Peter began his career in the industry 6 years ago, launching AAA titles such as the Crash Bandicoot Trilogy Remaster & Destiny 2. When he isn’t gaming, Peter is known to get lost hiking the Adirondacks, or failing to recreate Julia Child’s recipes.
After years of wandering through different industries, Alanna has achieved her goal of breaking into gaming. This is the first game she’s worked on, and she’s pretty stoked about it. She loves to read, paint and act, and is an aspiring cat lady.
Probably taking too many photos of travels, hikes, and forgotten places (or playing Planet Zoo & Overwatch until 2am). Also way too excited about working on her first title.
Born in Iran and moved to the US 17 years ago. I made a few full-CG short films which got me a position at Raven to work on a few Call of Duty Titles. Over the past 12 years, my career has ranged from AAA to some tech ventures to mobile and back to AAA.
Lead Narrative Design Scripter
A New Englander and proud cat dad who loves movies, board games, travel, and urbex. Previously worked on Red Dead Redemption 2.
Ivan started in web and interactive touch/motion kiosk apps. After transitioning to games, he supported shipping such titles as Chronicles of Mystara, Elder Scrolls Online, and Dreadnought. He also probably knows more than a person should about JIRA...
Senior Systems Administrator
New York native, sneaker head, hip hop enthusiast. When I’m not missing three’s in NBA 2k; I am watching recipe videos, food vloggers, or sneaker vlogs.
Gaming since the days of text turn based games. Used to be a self proclaimed pro at Counter Strike. I also enjoy playing with my three daughters, following the Patriots and all things Disney World.
Past lives include leading brand marketing for ELDEN RING (FromSoftware), The Dark Pictures Anthology (Supermassive Games), & Metal Gear (Konami). Mildly obsessed with her rescue pit, Dewey.
Been a gamer all my life. Previously I’ve worked in QA on Everquest and Call of Duty. Worked as a producer on multiple Call of Duty titles and Destiny 2. Also, a sports fan of San Diego and Chicago teams.
Massachusetts native whose interests include: playing games, making games, listening to music, creating music, eating food, and cooking food. Can also be found watching TV and movies with my two cats. Previously created the indie game Obscurant.
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In addition to planned events and initiatives with our outreach partners, we also care about providing ongoing support for their causes, and we hope that you will too. Check out the below for more information on some of our partners.
New England Sci-Tech is a non-profit STEM+ education center and makerspace dedicated to project-based, hands-on learning for youth and families across the New England community.
A volunteer program that collects donated and unused food from local schools and delivers them to food pantries in need, reducing food waste and feeding the hungry.
A Massachusetts Public Library that offers educational programs and volunteer workshops. Teaching kids about Science, Animation, Coding, 3D Printing, Engineering and Electronics.
Have additional questions about Ghost Story? Check out our answers to frequently asked questions.
© 2002-2022 Take-Two Interactive Software, Inc. Developed by Ghost Story Games. Judas, BioShock, BioShock Infinite, Irrational Games, Ghost Story Games and their respective logos are trademarks of Take-Two Interactive Software, Inc. All other marks are property of their respective owners.
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