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Founded by twelve former Irrational Games developers, our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.
GAME :: COMMUNITY :: NEWS
President, Creative Director
Creative Director behind System Shock 2, BioShock and BioShock Infinite.
Senior Operations Manager
3 kids. 2 dogs. 1 husband. Books, Knitting, Snowboarding & Stouts.
Ringling College of Art and Design, Looking Glass Studios, Irrational Games, SWAT 4, BioShock, BioShock Infinite, and now……this
Husband. Father. Android user. Film lover. Hobbyist photographer. Horrible at writing bios.
Senior Narrative Designer
Jennie began her career in film working on the Matrix Trilogy and The Lion The Witch and The Wardrobe. She transitioned to games for BioShock Infinite. Jennie is also a crafter of colorful faux-taxidermy, a collector of board games, and a new mom.
Senior Systems Engineer
Jason loves talking games, sharing content, and collecting toys. When he's not in the studio or spending too much time on Reddit, he's playing Destiny.
Mark was raised in the wilderness of NH, shoveling snow and climbing trees. He then traveled to northern VT, to earn a BFA. Quickly learning what starving artist meant, Mark traveled to FL, managing QA for AAA titles, including Madden and Tiger Woods Golf.
Started in 2005. 3D Rendering, 2D animation, Wii Games, MMOs, Cinematics, Trailers, online action RPGs. Philadelphia, Seattle, Orange County, Hamburg, Boston. And now? A chance to create some hardcore, inspiring games with some hardcore, inspiring people.
QA Automation Programmer
In between working in Silicon Valley as a hardware and software engineer, Amar spent his free time making indie games. He left behind the excellent Mexican food in his native California but is optimistic he can find a burrito in Boston that can compare!
Associate Game Designer
Senior Level Builder
Senior Level Designer
I was born in raised in Mass. I have been making games for 10 years outside of the US in Germany, helping to develop Crysis, Ryse, and Star Citizen. I’m back home now, and I’m excited to work on this game.
Nick decided to move from his home state of Maryland to work with the talented folks at Ghost Story. When he's not breaking games, he's usually cooking, reading, or getting to know the city of Boston. Previous: Fallout 4, DOOM, Fallout Shelter.
After playing too many video games, Andrew decided to try and make a career out of it. Previously, he worked on Skylanders, Crash Bandicoot, and Destiny 2. Outside of gaming, Andrew likes to read, listen to music, and appreciate the great outdoors.
Peter started in the game industry 2 years ago, contributing to the launch of AAA titles such as Crash Bandicoot Remaster & Destiny 2. When he isn’t gaming, he can be found hiking the Adirondack trails. Declared Hero of Oakvale & supporter of House Tyrell.
After years of wandering through different industries, Alanna has achieved her goal of breaking into gaming. This is the first game she’s worked on, and she’s pretty stoked about it. She loves to read, paint and act, and is an aspiring cat lady.
After previously interning in Canada and recently graduating college in VT, Amanda is back in her home state to create and learn.
She's a lover of all things spooky, urban exploring, and animals. Amusement parks are also her jam.
Senior Narrative Design Scripter
A New Englander and proud cat dad who loves movies, board games, travel, and urbex. Previously worked on Red Dead Redemption 2.
Ivan started in web and interactive touch/motion kiosk apps. After transitioning to games, he supported shipping such titles as Chronicles of Mystara, Elder Scrolls Online, and Dreadnought. He also probably knows more than a person should about JIRA...
Senior QA Tester
Senior Systems Administrator
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In addition to planned events and initiatives with our outreach partners, we also care about providing ongoing support for their causes, and we hope that you will too. Check out the below for more information on some of our partners.
A Boston Public School for Science, Technology, Engineering, and Mathematics, committed to preparing students to successfully enter the 21st century global workforce.
A volunteer program that collects donated and unused food from local schools and delivers them to food pantries in need, reducing food waste and feeding the hungry.
A Massachusetts Public Library that offers educational programs and volunteer workshops. Teaching kids about Science, Animation, Coding, 3D Printing, Engineering and Electronics.
Have additional questions about Ghost Story? Check out our answers to frequently asked questions.
© 2002-2019 Take-Two Interactive Software, Inc. Developed by Ghost Story Games. BioShock, BioShock Infinite, Irrational Games, Ghost Story Games and their respective logos are trademarks of Take-Two Interactive Software, Inc. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are property of their respective owners. - The ratings icon is the rating for BioShock Infinite.
Apr. 42.2121069, -71.1497134
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