GHOST STORY GAMES

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MAKING IMMERSIVE GAMES

Challenging Stories, Challenging Gameplay

Founded by twelve former Irrational Games developers, our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.

GAME  ::  COMMUNITY  ::  NEWS

  • Ken Levine

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    Ken Levine

    President, Creative Director

    Creative Director behind System Shock 2, BioShock and BioShock Infinite.

  • Don Roy

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    Don Roy

    Executive Director: Production

    I started my career in 2003 as a part-time PlayStation merchandiser. 12 years later I have the honor of supporting some of the most talented developers in the world. Anything's possible, you just have to put in the work and when opportunity knocks, answer.

  • Shawn Robertson

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    Shawn Robertson

    Art Director

    Ringling College of Art and Design, Looking Glass Studios, Irrational Games, SWAT 4, BioShock, BioShock Infinite, and now……this

  • Jesse Kearns

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    Jesse Kearns

    Director: Business and Marketing

    If I'm not helping facilitate the creation of games, I'm either playing games, outside with my son, or off in a remote back-country wilderness. I enjoy thinking of life as an adventure, and I am honored that part of my adventure is with this talented team.

  • Andres Gonzalez

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    Andres Gonzalez

    Lead Game Designer

    Andres is currently spearheading efforts to design and implement the systems needed to create our new game. He enjoys hiking, rock-climbing and spends his free time helping his wife chase their toddler as he explores the world.

  • Erik Irland

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    Erik Irland

    Lead Programmer

  • Mike Snight

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    Mike Snight

    Lead Level Builder

    Mike has been working in the video game industry for over a decade and contributed to a number of award-winning titles including Bioshock Infinite. Mike’s passion is creating living, breathing spaces for gamers to experience.

  • Jeremy Carson

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    Jeremy Carson

    Technical Lead

    A Pittsburgh native, Jeremy has been in the games industry since 2005 and has been fortunate enough to live all across America while pursuing the dream of making great games.

  • Kyle Williams

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    Kyle Williams

    Lead Narrative Scripter

    Husband. Father. Android user. Film lover. Hobbyist photographer. Horrible at writing bios.

  • Drew Mitchell

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    Drew Mitchell

    Associate Narrative Designer

  • Leonie Manshanden

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    Leonie Manshanden

    Executive Director of Studio Affairs

    After a short career in music Leonie spent the past 15 years trying to make the complexity of video games look simple. She’s lived and worked in Holland, London & Chicago prior to moving to Mass to work with this amazing team. Qwerty is a lie. Dvorak FTW.

  • Chad King

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    Chad King

    Lead Modeler

    Born in Idaho, I’ve been an artist in the games industry for over 12 years. Attended Ringling College of Art and Design, currently reside in Boston Massachusetts.

  • Jennie Morse

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    Jennie Morse

    Associate Producer I

    Jennie began her career in film working on the Matrix Trilogy and The Lion The Witch and The Wardrobe. She transitioned to games for BioShock Infinite. Jennie is also a crafter of colorful faux-taxidermy, a collector of board games, and a new mom.

  • Ryan Stichel

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    Ryan Stichel

    IT Manager

  • Shannon Connolly

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    Shannon Connolly

    Office Coordinator

  • Jerry Berlongieri

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    Jerry Berlongieri

    Audio Director

    Jerry was a noisy baby. He went on to provide noises for a lot of wonderful games, such as ‘Descent’, ‘Spider-Man’, ‘Call of Duty’, ‘Skylanders’, and ‘Quantum Break’.

  • Jason Shafiee

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    Jason Shafiee

    Brand and Community Manager

    Jason loves talking games, sharing content, and collecting toys. When he's not in the studio or spending too much time on Reddit, he's playing Destiny.

  • Giovanni Pasteris

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    Giovanni Pasteris

    Sr. AI Programmer

    Veteran Software Engineer. 12+ years in the Game Industry. Has developed Engine Tech, AI, and Gameplay Systems for Console, Mobile, and PC. Worked on AI for Bioshock Infinite’s Elizabeth. Invented and developed patented Image Recognition Technologies.

  • Guy Walshe

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    Guy Walshe

    UI Artist

    Guy is a motion graphic artist and user experience designer. Previously worked on games such as de Blob 1+2, Splinter Cell Blacklist and Borderlands Pre Sequel. Looking forward to cooking up something truly special with the amazing team at Ghost Story.

  • Phil Fogerite

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    Phil Fogerite

    Systems Designer

    While intrigued by all aspects of design, Phil particularly loves tuning complex systems and large spreadsheets. Some of Phil’s favorite games include League of Legends, Diablo 2, Left 4 dead, tabletop pen & paper, and Dance Central!

  • Mark Carbonneau

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    Mark Carbonneau

    QA Manager

    Mark was raised in the wilderness of NH, shoveling snow and climbing trees. He then traveled to northern VT, to earn a BFA. Quickly learning what starving artist meant, Mark traveled to FL, managing QA for AAA titles, including Madden and Tiger Woods Golf.

  • Emma Clarkson

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    Emma Clarkson

    Associate Producer II

    Emma has worked in a variety of communication, production, and design roles for game development studios over the course of her career. In her spare time she enjoys exploring rural parts of Massachusetts and spending time with animals.

  • Seth Kendall

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    Seth Kendall

    Senior Animator

    Started in 2005. 3D Rendering, 2D animation, Wii Games, MMOs, Cinematics, Trailers, online action RPGs. Philadelphia, Seattle, Orange County, Hamburg, Boston. And now? A chance to create some hardcore, inspiring games with some hardcore, inspiring people.

  • Oleg Brodskiy

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    Oleg Brodskiy

    QA Tester

    Oleg has worked on a number of projects in various roles, including Marvel Puzzle Quest, Ortus Regni, and Red Survivor. When he’s not testing at Ghost Story, he’s helping manage the Boston Festival of Indie Games.

  • Tom Brown

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    Tom Brown

    QA Tester

    Prior to joining the Ghost Story team, Tom worked at Harmonix Music Systems on the Rock Band series. When he's not testing, he's probably live-tweeting about whatever he's doing, getting wrapped up in Final Fantasy 14, or pretending he's a musician.

  • Cheyenne Morrin

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    Cheyenne Morrin

    Assistant Dialogue Coordinator

  • Mikel Williams

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    Mikel Williams

    Desktop Support Administrator

  • Corey Sine

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    Corey Sine

    Level Builder

    Corey is a level designer and artist, with previous experience working on Gears of War 4. His passion is to create a world players are thrilled to play and drool over.

JOIN THE TEAM

GHOST STORY SUPPORTS

In addition to planned events and initiatives with our outreach partners, we also care about providing ongoing support for their causes, and we hope that you will too. Check out the below for more information on some of our partners.