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Founded by twelve former Irrational Games developers, our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.
GAME :: COMMUNITY :: NEWS
MEET THE TEAM
President, Creative Director
Creative Director behind System Shock 2, BioShock and BioShock Infinite.
Executive Director: Production
I started my career in 2003 as a part-time PlayStation merchandiser. 12 years later I have the honor of supporting some of the most talented developers in the world. Anything's possible, you just have to put in the work and when opportunity knocks, answer.
Ringling College of Art and Design, Looking Glass Studios, Irrational Games, SWAT 4, BioShock, BioShock Infinite, and now……this
Director: Business and Marketing
If I'm not helping facilitate the creation of games, I'm either playing games, outside with my son, or off in a remote back-country wilderness. I enjoy thinking of life as an adventure, and I am honored that part of my adventure is with this talented team.
Lead Game Designer
Andres is currently spearheading efforts to design and implement the systems needed to create our new game. He enjoys hiking, rock-climbing and spends his free time helping his wife chase their toddler as he explores the world.
Lead Level Builder
Mike has been working in the video game industry for over a decade and contributed to a number of award-winning titles including Bioshock Infinite. Mike’s passion is creating living, breathing spaces for gamers to experience.
A Pittsburgh native, Jeremy has been in the games industry since 2005 and has been fortunate enough to live all across America while pursuing the dream of making great games.
Lead Narrative Scripter
Husband. Father. Android user. Film lover. Hobbyist photographer. Horrible at writing bios.
Associate Narrative Designer
Born in Idaho, I’ve been an artist in the games industry for over 12 years. Attended Ringling College of Art and Design, currently reside in Boston Massachusetts.
Associate Producer I
Jennie began her career in film working on the Matrix Trilogy and The Lion The Witch and The Wardrobe. She transitioned to games for BioShock Infinite. Jennie is also a crafter of colorful faux-taxidermy, a collector of board games, and a new mom.
Jerry was a noisy baby. He went on to provide noises for a lot of wonderful games, such as ‘Descent’, ‘Spider-Man’, ‘Call of Duty’, ‘Skylanders’, and ‘Quantum Break’.
Brand and Community Manager
Jason loves talking games, sharing content, and collecting toys. When he's not in the studio or spending too much time on Reddit, he's playing Destiny.
Sr. AI Programmer
Veteran Software Engineer. 12+ years in the Game Industry. Has developed Engine Tech, AI, and Gameplay Systems for Console, Mobile, and PC. Worked on AI for Bioshock Infinite’s Elizabeth. Invented and developed patented Image Recognition Technologies.
Guy is a motion graphic artist and user experience designer. Previously worked on games such as de Blob 1+2, Splinter Cell Blacklist and Borderlands Pre Sequel. Looking forward to cooking up something truly special with the amazing team at Ghost Story.
While intrigued by all aspects of design, Phil particularly loves tuning complex systems and large spreadsheets. Some of Phil’s favorite games include League of Legends, Diablo 2, Left 4 dead, tabletop pen & paper, and Dance Central!
Mark was raised in the wilderness of NH, shoveling snow and climbing trees. He then traveled to northern VT, to earn a BFA. Quickly learning what starving artist meant, Mark traveled to FL, managing QA for AAA titles, including Madden and Tiger Woods Golf.
Associate Producer II
Emma has worked in a variety of communication, production, and design roles for game development studios over the course of her career. In her spare time she enjoys exploring rural parts of Massachusetts and spending time with animals.
Started in 2005. 3D Rendering, 2D animation, Wii Games, MMOs, Cinematics, Trailers, online action RPGs. Philadelphia, Seattle, Orange County, Hamburg, Boston. And now? A chance to create some hardcore, inspiring games with some hardcore, inspiring people.
Oleg has worked on a number of projects in various roles, including Marvel Puzzle Quest, Ortus Regni, and Red Survivor. When he’s not testing at Ghost Story, he’s helping manage the Boston Festival of Indie Games.
Prior to joining the Ghost Story team, Tom worked at Harmonix Music Systems on the Rock Band series. When he's not testing, he's probably live-tweeting about whatever he's doing, getting wrapped up in Final Fantasy 14, or pretending he's a musician.
Assistant Dialogue Coordinator
Desktop Support Administrator
JOIN THE TEAM
In addition to planned events and initiatives with our outreach partners, we also care about providing ongoing support for their causes, and we hope that you will too. Check out the below for more information on some of our partners.
Pakistan's First Training Academy for Game Design and Development, Game Art and Animation
Girls Make Games is a series of international summer camps, workshops and game jams designed to inspire the next generation of designers, creators, and engineers
Have additional questions about Ghost Story? Check out our answers to frequently asked questions.
© 2002-2017 Take-Two Interactive Software, Inc. Developed by Ghost Story Games. BioShock, BioShock Infinite, Irrational Games, Ghost Story Games and their respective logos are trademarks of Take-Two Interactive Software, Inc. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are property of their respective owners. - The ratings icon is the rating for BioShock.
Apr. 42.2121069, -71.1497134
All rights reserved.
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